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grandia 2

Strategy Guide

 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- Grandia II (DC) -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Written By: Ryan "MetroidMoo" Ammerman GUIDE TYPE ......................... FAQ/Walkthrough FILE SIZE ................................... 280 KB FIRST RELEASED ......................... May 2, 2004 LAST UPDATED .................... September 26, 2004 LATEST VERSION ................................ 1.01 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- table of contents -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> 1) Version History 2) Introduction 3) Story 4) Controls 5) Game Overview [5.1] Battle System [5.2] Character Growth 6) Characters 7) Walkthrough [7.1] Prologue [Witt Forest] [7.2] Ryudo's Escort Service [Carbo Village/Black Forest/Garmia Tower] [7.3] To the Pope! [Inor Mountains] [7.4] Boy, Interrupted [Agear Town/Durham Cave] [7.5] On The Road Again [Baked Plains/Liligue City/Liligue Cave] [7.6] Fire in the Sky! [Lumir Forest/Lumir Cavern] [7.7] Sleepless in Silesia [Mirumu Village/Mysterious Fissure/ Aira's Space] [7.8] To the Pope...Again! [St. Heim Mountains/St. Heim Papal State] [7.9] Pilgrimage to Cyrum [St. Heim Pilgrim Road/Raul Hills] [7.10] Enter the Machine [Cyrum Kingdom/Cyrum Castle/Underground Plant] [7.11] Seaside Voyage [Ceceile Reef] [7.12] Ryudo's Past [Garlan Village/Grail Mountain Road] [7.13] Search for the Granasaber [Ghoss Forest/Nanan Village/ The Great Rift/Demon's Law/ Valmar's Body] [7.14] The Day of Darkness [St. Heim Papal State/Valmar's Moon] [7.15] The Rebirth of Valmar [Cyrum Kingdom/Raul Hills Special Stage/ Birthplace of the Gods/Ryudo's Soul/ New Valmar] 8) Items [8.1] Recovery [8.2] Attack [8.3] Valuables [8.4] Weapons [8.5] Armor [8.6] Accessories 9) Shops 10) Mana Eggs 11) Skill Books 12) Bestiary 13) Credits 14) Contact/Legal Information <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 1) VERSION HISTORY -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VERSION 1.01 - SEPTEMBER 26, 2004 Updated e-mail address. VERSION 1.0 - MAY 2, 2004 First (and complete!) version of the guide. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 2) INTRODUCTION -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Despite its rather unfortunate demise, Sega's 128-bit Dreamcast showcased some of the greatest games around, including Game Arts' Grandia II. This RPG, featuring a fun and unique battle system along with a cast of hilarious char- acters, is a blast to play, although it does *feel* kinda short (~30 hours). No Dreamcast owner has an excuse for not picking up this excellent game! This walkthrough WILL contain plot spoilers! Don't yell at me for ruining the story for you, all right? ^_^ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 3) STORY -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Grandia II's storyline, from the instruction manual... THE LEGEND OF THE "BATTLE OF GOOD AND EVIL" When the world was still young and yawned at every dawn's waking, Granas, the God of Light, came. All was bathed in the holy light of Heaven. Thus, those were the days of marvels. Yet, there were those who sought the power to resist Granas, they found power in Valmar, the God of Darkness. Power to release the energy bound up in life. Power to unmake the world. Thus, in those days, they made war. The fighting continued endlessly, until the Sword of Granas pierced the infinite darkness of Valmar. The mighty blow from Granas not only smashed Valmar to pieces, but also carved several ugly scars in the very surface of the planet. These are the Granacliffs that survive even to the present; scars in the land. The reason why we call this earth the "Cursed Land." Ryudo is a young Geohound, working odd jobs with his companion Skye. Known for his ability to do just about ANY task, he quickly built a reputation as an efficient workhorse. Willing to do what no one else wished to. Bouncing from job to job in order to keep the gold flowing in, Ryudo accepts, albeit grudgingly, a job involving the Church of Granas, in the village of Carbo. Once in Carbo, a beautiful voice carries on the wind, singing hymns to Granas. Intrigued, Ryudo enters the nearby church and finds a Songstress, Elena, practicing hard for an upcoming ceremony. It is from here that Ryudo accepts his role, bodyguard to the Songstress Elena. And so two strangers head out on what seems to be a simple assignment... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 4) CONTROLS -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section describes the basic controls. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- field screen controls -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Analog Stick -> Move character (Run) D-Pad -> Move character (Walk) A -> Examine, talk, confirm B -> (Hold + D-Pad) Run Y -> Change compass destination L & R -> Rotate camera Start -> Open menu screen <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- menu / combat screen controls -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Analog Stick -> Select commands, etc. D-Pad -> Select commands, etc. A -> Confirm selection B -> Cancel selection Y -> Turn on/off party AI L & R -> Switch between item, magic, etc. menus =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 5) GAME OVERVIEW -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section covers the basics of Grandia II. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [5.1] battle system -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> -------- Overview -------- Grandia II throws a rather interesting battle system into the RPG genre with its Initiative Point (IP) Gauge. While in battle, a blue gauge appears in the lower part of the screen containing two bars and the letters "COM" and "ACT." The top bar places a marker for each enemy monster, whereas the bottom one sets a marker for your party characters, and this gauge indicates when every participant in the fight has his turn. These markers, as the battle con- tinues, gradually travel to the right; upon reaching COM, you are able to input a command for one of your characters (or, the enemy selects a command). Whatever action is chosen will not be executed until that character's marker lands on the gauge's far right end. Different commands may require more time than others, so fight with care! ---------------------- Encountering The Enemy ---------------------- The way that you encounter the enemy party (or they bump into you) on the field screen makes a HUGE difference of who has the upperhand at the battle's outset. There are three methods to meet with foes: Head On: Both parties clash face-to-face. No one has an advantage in this case, and everyone essentially begins on even ground. Sneak Attack: Ryudo's crew encounters the monsters from their rear. Here, your party surrounds the enemy and can execute actions before the opponent can. Ambushed: The enemy force ambushes your group from your behind, surrounds them, and attacks before you have the chance. --------------- Combat Commands --------------- All right, so you're standing toe-to-toe with some badass demons, now what? A character can select a command when his marker reaches COM on the IP Gauge, so let's have a look at what he can do... Combo: Performs a two-hit combo with currently equipped weapon. Rare access- ories can be equipped to add extra combo attacks (very useful!). Critical: Attacks with a piercing blow that knocks back an enemy's marker to the left. Although you can probably get away without ever using this command, it definitely makes life easier, as you can delay a monster from performing an incredibly powerful attack. Perhaps if you plan it right, you can slay the enemy party without ever being damaged! Moves/Magic: Uses a character's move or magic spell. Self-explanatory. Items: Uses one item from the party's stash. Defend: Protects a character by reducing inflicted damage. Escape: Run away! Run away! ---------------- Status Disorders ---------------- Sometimes an enemy is able to inflict a status effect to one or more of your party members, so here's a list of what they are! Poison: Gradually drains HP. Continues after the end of battle. Sleep: Halts a character's ability to act. Plague: Random affects a character with other disorders. Continues after battle. Confusion: Character randomly attacks anyone, friend or foe. Paralysis: Halts a character's ability to act. Magic Block: Disables the use of magic spells. Move Block: Disables the use of moves. Fallen: Character is out of commission (HP reaches 0) until revived. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [5.2] character growth -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> -------- Overview -------- In the world of Grandia II, characters acquire power and abilities through four different areas: levels, moves, skill books, and Mana Eggs. The usual experience points enable your party to level-up, but the other areas require either Special Coins (SC) or Magic Coins (MC), which are then spent like money to gain these new skills. To maintain a well-balanced band of warriors, it is recommended that you work on gradually building all four areas. Deciding on how to distribute your hard-earned coins is a challenge; however, there is one thing you should keep in mind. Spend coins on abilities you WILL actually use and find helpful! Many a time I kicked myself for wasting my coins on some worthless skill I knew I wouldn't ever make use of... -------------------- Character Parameters -------------------- Sure, you might already know what a character's stats mean, but here are descriptions just so you know! STR (Strength): Character's attack strength. VIT (Vitality): Character's defensive strength. AGI (Agility): How quickly a character's IP Gauge progresses. SPD (Speed): How quickly and how far a character can move in battle. MAG (Magic): Character's magic attack strength. MEN (Mentality): Character's magic defense strength. ATK (Attack Value): Determines amount of physical damage inflicted on enemies. Based on STR, equipped items, and skills. DEF (Defense Value): Determines amount of physical damage absorbed. Based on VIT, equipped items, and skills. ACT (Action Value): Determines how fast IP Gauge advances. Based on AGI, equipped items, and skills. MOV (Movement Value): Determines movement speed and distance in combat. Based on SPD, equipped items, and skills. ------ Levels ------ If you have played other RPGs, the leveling system is no foreign concept to you. Winning battles allows your characters to walk away with experience points, among other goodies. When a party member acquires a certain amount of these points, he levels up and becomes a little bit stronger than before. ----- Moves ----- Each of Grandia II's characters comes with a set of unique abilities, simply called moves. Moves are an invaluable weapon in battle, as they can heal, decimate enemy fighters, or boost the party's power. However, unlike magic spells, these skills deplete SP, and as SP gradually regenerates, you fre- quently have the opportunity to use moves in battle. Use them often, but use them well! As mentioned earlier, increasing a move's level requires Special Coins that can be collected after battle like experience points. A move has a total of five levels, as indicated by the number of stars beside it, and each level means the ability can be executed more quickly and with more power. ----------- Skill Books ----------- Finding skill books is a rarity in Grandia II, but their benefits are incredible! Every book contains six skills, such as increasing maximum HP or empowering fire spells, which can be leveled up in the same way as you would with a character's moves. A party member can equip only a few skills, so choose wisely! Should you cover up a character's weaknesses, or should you further boost an already powerful strength? --------- Mana Eggs --------- Similarly to skill books, Mana Eggs are only found once in a blue moon. These magical items enable a character to equip spells and cast them in a fight (at the cost of some MP, of course!), and like everything else, spells can be leveled up with coins. A higher level means the spell is casted faster. Needless to say, that is VERY crucial against powerful foes! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 6) CHARACTERS -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section describes the main characters and their special moves. NOTE: Some special moves do not become available until after certain events. The abbreviations under the Target column represent the following: OA - One Ally OF - One Foe SA - Some Allies SF - Some Foes AA - All Allies AF - All Foes EL - Enemy Line <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- ryudo -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Age: 17 Weapon: Sword Ryudo makes his living as a Geohound, bouncing from job to job, completing them regardless of moral judgement. Ever since he was a child, he has taken his training seriously and now even his colleagues recognize his superior skills with the sword. Characterized as being cynical and pessimistic, Ryudo pushes forward, intent on getting the job at hand done. Ryudo loves to pick on his traveling companion Skye. Although they sound harsh to one another at times, Skye is perhaps the only one who truly understands Ryudo. +----------------------------------------------------------------------------+ Special Move Lv1 Lv2 Lv3 Lv4 Lv5 SP Target Effect +----------------------------------------------------------------------------+ Tenseiken Slash None 250 500 1000 2000 24 OF Damage Flying Tenseiken 800 400 800 1600 3200 40 OF Damage Purple Lightning 700 350 700 1400 2800 32 OF Lightning damage Sky Dragon Slash 1500 750 1500 3000 6000 99 AF Damage <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- elena -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Age: 17 Weapon: Staff Elena is a "Granas Songstress." Although the name Songstress may sound high and noble, she is really just an acolyte in the Sisters of Granas--who happens to be a talented vocalist. Her caring disposition spills into the party, often inconveniencing and irritating Ryudo. A lover of song since she was a child, Elena hopes to banish Darkness from the hearts of everyone, so that she may restore the light. +----------------------------------------------------------------------------+ Special Move Lv1 Lv2 Lv3 Lv4 Lv5 SP Target Effect +----------------------------------------------------------------------------+ Impact Bomb None 250 500 1000 2000 25 OF Damage, cancel effect Nightmare Ball 600 300 600 1200 2400 18 SF Causes sleep Droplets of Life 1400 700 1400 2800 5600 90 AA Restores HP White Apocalypse 1200 600 1200 2400 2800 80 AF Damage <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- millenia -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Age: Unknown Weapon: Bow Millenia is somewhat of a mystery. Capricious and impatient, Millenia cannot stand indecisiveness and is quick to pout when things do not go her way, and oftentimes, goes wild without a whit of concern for the lives of others. However, beneath the uninhibited exterior lies a sensitive girl. +----------------------------------------------------------------------------+ Special Move Lv1 Lv2 Lv3 Lv4 Lv5 SP Target Effect +----------------------------------------------------------------------------+ Arrow Shot None 250 500 1000 2000 25 OF Damage, cancel effect Heel Crush 500 250 500 1000 2000 20 OF Damage Fallen Wings None 400 800 1600 3200 75 AF Damage Starving Tongue 600 300 600 1200 2400 55 AF Damage, steal HP Spellbinding Eye 1000 500 1000 2000 4000 60 OF Stop enemy's actions Grudging Claws 700 350 700 1400 2800 42 OF Damage <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- roan -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Age: 13 Weapon: Knife Roan is a boy, traveling from home in his quest for a lost family treasure. His silky blonde hair and oddly adult language endears him to many travelers and passers-by. Seemingly well-bred, with perfect table manners, Roan is clearly the bright optimism to Ryudo's festering cynicism. +----------------------------------------------------------------------------+ Special Move Lv1 Lv2 Lv3 Lv4 Lv5 SP Target Effect +----------------------------------------------------------------------------+ Golden Hammer None 250 500 1000 2000 22 OF Damage, cancel effect Dragon Rise 800 400 800 1600 3200 38 OF Damage True Dragon Rise 800 400 800 1600 3200 42 OF Damage Snowball Fight! 700 350 700 1400 2800 40 SF Blizzard damage Ice Prison 700 350 700 1400 2800 30 OF Blizzard damage Vitality March 400 200 400 800 1600 20 AA Cures all status effects <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- mareg -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Age: Late 30's Weapon: Axe A giant beast-man, Mareg is on a personal quest to rid the world of Melfice, Demon-man of Ruination, after Melfice attacked and destroyed Mareg's home village. He is a hunter, at home in nature, who walks across fields and mountains, silently, ever intent on his prey. He bases his actions not on theory or logic, but on the natural flow of life. While physically intim- idating, Mareg is actually quite kind-hearted and gentle. +----------------------------------------------------------------------------+ Special Move Lv1 Lv2 Lv3 Lv4 Lv5 SP Target Effect +----------------------------------------------------------------------------+ Beast-Fang Cut None 250 500 1000 2000 26 OF Damage, cancel effect Beast-King Smash 800 400 800 1600 3200 44 OF Damage Beast-King Blast 1000 500 1000 2000 4000 52 Spec Fire damage Lion's Roar 600 300 600 1200 2400 18 AA +1 ATK <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- tio -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Age: Unknown Weapon: Ring An automaton produced during the Battle of Good and Evil, Tio looks human, but does not possess emotion or feelings--and can do nothing but carry out the orders she has been given. When treated as a human, Tio often becomes confused and seeks direction from others. +----------------------------------------------------------------------------+ Special Move Lv1 Lv2 Lv3 Lv4 Lv5 SP Target Effect +----------------------------------------------------------------------------+ Lotus Flower 500 250 500 1000 2000 28 EL Damage, cancel effect Fast Dance-Whirl 800 400 800 1600 3200 38 OF Damage Tornado 1000 500 1000 2000 4000 48 AF Damage Whisper to Stars 600 300 600 1200 2400 36 AA +1 ATK, +1 DEF +1 MOV, +1 ACT =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =- 7) WALKTHROUGH -= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section guides you through Grandia II. NOTE: When referring to cardinal directions, remember that the bold red line on the compass is NORTH! <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.1] prologue [ witt forest ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- Mottled Spider Blizzard Charm Hand Grenade Wound Salve Yomi's Elixir Upon selecting "New Game" from the title screen, you are treated with an animated opening movie displaying a quick overview of the conflict between Lord Granas and Valmar. Don't worry, you will learn much more about it later! Ryudo, along with his feathered friend Skye, rob a group of monsters for treasure, and our spiky-haired hero is promptly dropped down into the forest to receive the reward for his efforts. This is Ryudo's life. Hopping from job to job in hopes of getting by. Noticing another job offer, Ryudo decides to take up the request made by the Church of Granas. And this is where you finally gain control! Follow the arrow on the compass to a save point positioned next to a nearby ladder. Save, if you so desire, and press A to clamber up. Dash south to spot a chest containing a Blizzard Charm accessory. Descend the next ladder, continue along the forest path, and engage the Mottled Spider walking around. Slay it to discover another chest; this holds a Wound Salve, Hand Grenade, and Yomi's Elixir! But, watch out, as a second spider jumps out! Proceed to Carbo Village. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.2] ryudo's escort service [ carbo village ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Soon after entering the town, Ryudo learns that Elena and the other women are heading off to a tower to do some exorcism. Spooky! You can explore the village a bit now if you want (the general store offers combat tips); when you are ready walk south to the church. The defensive Elena doesn't take too kindly to Ryudo's interruption, and Carius tells the Geohound to meet him at the inn for further details. While there, the priest explains the situation to Ryudo. A ceremony is to be held at the Garmia Tower, and Elena needs to be escorted and protected throughout this whole ordeal, as she has a very important "role." Return to the church's entrance to pick up her highness. Exit the village, and enter The Black Forest on the world map. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.2] ryudo's escort service [ the black forest i ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- Dodo Medicinal Herb Or, as Steve Rhyner would say, the dark, black forest. Remember, even though Elena is with Ryudo, she does not participate in any battles! Follow the compass north to a dead end holding a Medicinal Herb. Proceed on through the forest; Ryudo and Elena engage in a short conversation which results in a battle with two Dodos. Easy battle. Slightly further ahead lies the next section of the area... <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.2] ryudo's escort service [ the black forest ii ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- Dodo 50G Myriad Power Nut Two more Dodos await Ryudo and Elena in the open area near the start! If you take notice, there are separate paths you can choose after the fight: the left has a bag of 50G, while the other holds a Myriad Power Nut. Either way, you reach the exit to the world map. Now, onto Garmia Tower! <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.2] ryudo's escort service [ garmia tower ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Ooh, look! Generic spooky music that foreshadows important events! Approach the group of women so Elena can begin this oh-so-crucial ceremony inside the tower, and sometime after Ryudo builds a campfire, screams and flashes of light emit from the building (it's like a rave, man!). Barge through the doors! <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.2] ryudo's escort service [ garmia tower first floor ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- Mottled Spider Hand Grenade Wind Charm Wound Salve This is your first true taste of Grandia II's Diablo-esque dungeons! A save point lies near the entrance, so record your progress for now. Keep in mind you can use it to fully recover your health (kinda cheap, don't ya think?). Pass under the arch by the save point, and head east, eliminating any spiders you may encounter. A Wound Salve can be found in an open area near some broken stone pillars, and you can grab a Wind Charm by continuing on and opening a treasure chest stashed in a small library. Backtrack to the tower's entrance. Now, this time, travel west after you walk under that arch to discover a Hand Grenade (simiarly to where you acquired the Wound Salve). The staircase leading to the second floor is guarded by a Mottled Spider (it's waiting on a table, so watch out!). <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.2] ryudo's escort service [ garmia tower second floor ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- None 50G Walk along the bridge, grab the 50G, and continue on up... <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.2] ryudo's escort service [ garmia tower third floor ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- Gargoyle 150G Mottled Spider Wound Salve After finishing the last "challenging" floor, walk through the western door and into a massive room containing assorted damaged statues and a Gargoyle. Proceed past the southeastern arch. If you decide to follow this "ring," it takes you to the next set of stairs and another save point; however, explore a little more to grab the items listed above. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.2] ryudo's escort service [ garmia tower top floor ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- Gargoyle None Ambush! Two Gargoyles take Ryudo by surprise, and thus, puts you into a semi-difficult battle. Take advantage of his Tenseiken Slash technique to quickly put an end to the stone monsters. Crippled on the floor, Tessa informs Ryudo that the ceremony has failed and Elena must be saved. Attempt to open the locked golden doors, and then Skye points out a convienently placed stained glass window you can shatter and jump through. Elena is possessed by some demonic force (as indicated by those nasty-looking wings), and while stunned, Ryudo manages to escape with the girl. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.2] ryudo's escort service [ carbo village ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Outside of Carbo Village, our two heroes discuss the problem at hand in a cut scene, so pay a visit to the priest once they are done rambling. Father Carius, being annoyingly ambiguous, explains to Ryudo the "Day of Darkness," when the devil Valmar is to be reborn, is steadily approaching, and Elena has become infected with Valmar's Wings. But, before their talk reaches an end, a noise is heard from outside... The flirtatious vixen Millenia makes her first appearance by creating havoc around Carbo Village, including striking the church tower with lightning. Although she challenges Ryudo to battle, there is no way to win. Just give up! The fight is over once Millenia stuns Ryudo with her magic. Elena joins Ryudo on her quest to visit the Pope at his cathedral. Now you can actually fight with Elena! Purchase any supplies you might need (sell your Golden Statue!), exit the town, and enter the Inor Mountains on the world map. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.3] to the pope! [ inor mountains i ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- Crag Snake 150G (x2) Dodo Poison Antidote Mottled Spider Woah, giant mushrooms! Where's Mario when you need him? Throughout this area, items (or sometimes even enemies!) may be hidden inside a mushroom, so destroy as many as you can! Take out the two 'shrooms near the entrance, and follow the dirt path until you come across a save point. Now, at this point in time, you can progress further into the moun- tains by traveling the dirt path a little more, or you can explore the forested surroundings for extra items and experience... Crazy Dodos divebomb at Ryudo and Elena in the rocky sector, so watch out! This is the only way to engage them in battle, unfortunately. Proceed up the mountain to Inor Mountains II. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.3] to the pope! [ inor mountains ii ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- Crag Snake 50G (x2) Dodo 150G Mottled Spider Climbing Hat Crystal Brooch Poison Antidote Yomi's Elixir Shortly after entering this area, Ryudo decides it's time for them to set up camp and rest for the night (seeing as how they must have traveled for fifty miles, right?). Ryudo, coaxing Elena to reveal more about this so-called ceremony," fails miserably, and Elena refuses to sleep inside the same tent as Ryudo after considering possible scenarios such as, "Don't touch me there, Ryudo!" Anyhow, moving right along... Head east into the lower trail for a bag of 50G. Once you are done there, take the high road, and witness an exciting scene showcasing a bunch of boulders falling down! Ascend the rope ladder, proceed on the mountain path, and stop when you spot two wooden see-saws, each holding a rock. Releasing one boulder causes it to plow through the stones surrounding a treasure chest, and the other enables Ryudo and Elena to reach a Climbing Hat. Defeat the nearby Mottled Spiders, and descend the rope ladder. As you are walking down this mountain path, flip open the dark treasure chest for a Crystal Brooch, Poison Antidote, and Yomi's Elixir. The rest of Inor Moun- tains is straightforward; follow the trail down using your compass. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.4] boy, interrupted [ agear town ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Man, what a desolate "town," eh? Chat with the armored guard outside the wooden barricades to learn that a group of monsters from a nearby cave attacked the town, and as if you couldn't already guess, it's your job to set things right! Visit Vyx at the inn, and select the option to greet him. After Ryudo and Vyx catch up, an argument erupts between a blonde boy named Roan and a motley crew of mercenaries over a valuable medal. Elena suggests they help the boy find his jewelry, but, as always, Ryudo adamantly refuses to do so. Interrupting a seemingly peaceful scene, Millenia pops out of the blue and takes Ryudo by surprise (and stuns him in the process!). Head back into the main inn room after gaining control. Millenia and Ryudo decide to help out Roan from becoming a meal for the monsters, so exit the inn, continue past the guard you met earlier, and search the rock wall for the cave entrance. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.4] boy, interrupted [ durham cave i ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- Crag Snake 100G Frost Frog Firebomb Medicinal Herb (x2) Poff Nut Sleep Charm Yomi's Elixir Proceed on the rocky path, and Ryudo gazes around the dead sexy cave for a better look. Now, of course, a cluster of stalactites plummet to the ground and conveniently place a staircase before your feet! Recover and save at the cone, if necessary. Pass under the arch... Ryudo and Millenia spot a Carro emerging from several wooden crates. Ain't he a cute lil' fella? Collect the nearby Firebomb, dash by the two torches, and then jump off the low ledge. If common sense doesn't tell you anything, have Ryudo push the mammoth boulders to pulverize the cavern wall, sending two Crag Snakes your way! Eradicate the buggers, enter the next room, and acti- vate the switch in the very center (there is a Medicinal Herb nearby!). This directs the water, changing which of the two bridges you can access. For the moment, cross the platform that you just raised. Collect another herb if you so desire, walk underneath the rock archway, grab Yomi's Elixir (it's hidden by the storage crates), and shove that flat stone over the edge. Remember the switch? Backtrack, and hit it again! This time, however, proceed into the room near the wooden bridge. Trapping the dynamic duo, you are forced to deal with FOUR Crag Snakes! Blech! Millenia's Fallen Wings ability should be enough to kill them all at once. Keep pressing forth until you are ensared in another trap; however, you gotta battle Frost Frogs this time around! Once they are gone, leave through the southern exit to discover a Sleep Charm and Poff Nut. You can give the nut to the Carro you spotted earlier, although it seems the only result is Ryudo making a comment on how happy the rodent looks. Anyhow, follow the compass to reach the second sector of Durham Cave! <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.4] boy, interrupted [ durham cave ii ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- Frost Frogs 100G Troglodyte 300G Calming Harp Medicinal Herb Mist Egg Poff Nut Stone Head Torte's Reedpipe Ruh-roh! Roan is about to be torn to teeny, tiny pieces! The party engages the three Troglodytes in battle. As with the Frost Frogs, use Millenia's Fallen Wings to help soften the walking fishies. You receive the Mist Egg as part of your victory spoils. Millenia decides to take Roan along (after having your face shoved into her chest, wouldn't YOU want to go?), though Ryudo believes otherwise. Stroll past the underground lake and into yet another ambush! The sparkly chest contains a Calming Harp for the taking. Outside this room lies a group of Frost Frogs guarding a Medicinal Herb. Close by is a metal crate and two switches. Step on the switch (that is NOT in the path of the box!) to lift the nearby gate, and go inside to nab 300G. Ram the crate over the other switch, enabling Ryudo and crew access to an alcove with a lever that part- ially drains the lake. The adjacent room holds a Stone Head helmet (go get it!). Before crossing the newly formed land bridge, pick up the pouch with 100G. A second Poff Nut resides on the other side, and s'more Troglodytes await the party after hopping off the ledge. Swing the lever to bring the wooden bridge up to the top, and be sure to push the boulder and record your progress at this time! Have Roan equipped with the Mist Egg before moving on. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.4] boy, interrupted [ durham cave depths ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- Troglodyte Adventure Book Durham Minotaur Roan's Medal See that innocuous minotaur? Good! Now, go poke it with a stick! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Durham Minotaur, Troglodyte (x2) HP: 4200, 980 HULK SMASH!! The twin Troglodytes should be your first priority, so Millenia's Fallen Wings ought to shake things up! If they happen to survive, use Ryudo and Roan's normal Combo attacks to finish them off. Because they never regen- erate, slaying them definitely helps make the fight easier on you! The muscle-bound bull's Tornado Horn proves to be a pain, as it has a chance to confuse a character, and it's doubtful you have any move, spell, or item that can cure confusion at this point in the game. Execute Critical attacks to delay the Durham Minotaur from unleashing his horn ability. For this fight, Ryudo should stick to using normal attacks and any of his Tenseieken abilities (when he can use them), and Millenia's offensive spells, especially Zap!, prove useful to inflicting massive pain. Roan is best suited to healing and casting support spells (Diggin', etc.). EXP: 258 SC: 800 MC: 20 G: 320 ITEMS: Adventure Book =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hooray! Your very first skill book! Showing off her expertise, Millenia barbecues the minotaur (and why didn't she just do that to begin with?), and Roans robs the corpse of his precious medal. With all of that jazz done, head back to Agear Town (yes, you MUST go back through the entire cave again!). <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.4] boy, interrupted [ agear town ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Caution! Millenia transforms into...ELENA! Meaning, Elena possesses the Wings of Valmar in her body, and that's not good! Roan suggests going across the Baked Plains, so exit Agear Town through the south... <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.5] on the road again [ baked plains i ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- Dodo 200G (x2) Giant Mantis 600G (x2) Dash Shoes Seed of Psyche Seed of Running Have Ryudo do some chop-chop action on the rock pillars to access the psychedelic save cone. As you proceed north, analyze the wall for a tiny green light. Steam flows out of that crevice, damaging any character in the party that happens to run into it! Obviously, retreat and recover to the cone if you absolutely need to. After defeating the Giant Mantis party, examine the bush to acquire a Seed of Running, and then continue up the plateau to fight a few more foes. Feel free to explore this area (watch out for enemies!), as you can pick up gold a pair of Dash Shoes, and a Seed of Psyche. When you be ready, go after the compass's direction. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.5] on the road again [ baked plains ii ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- Dodo 200G Sandman 600G Healing Herb North Wind Cape Poff Nut Poison Charm Seed of Defense Seed of Magic Seed of Power Holy mole people, Batman! A mess of burrowing animals, called Sandmen, are scattered throughout this sector of Baked Plains; however, attacking with a multi-target spell such as Zap! definitely speeds up the battle. Not only does it damage them, but there is also a chance of inflicting paralysis! Near the entrance resides a petite lake holding up a special chest. Simply slice 'n dice the rock barrier, and open the box to grab a Healing Herb, North Wind Cape, and Poison Charm. Keep an eye out for those steam vents as you stroll around the neighborhood! There is really not much else to say here. Collect anything you stumble upon, and follow where the compass points when you think you are ready. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.5] on the road again [ baked plains iii ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- Dodo Shell Armor Giant Mantis Swiftness Nut Beast-Man Further ahead of the save point, Roan makes an announcement of the pos- itively stunning Granacliffs! "And on your righthand side, you will see a steep drop..." The characters decide to sit down to a comfy, blazing fire in which you can select one of the three and listen to him/her ramble. Elena explains an excerpt from the Battle of Good and Evil and how the Granacliffs came to be. Cycle through everyone until Ryudo has a sleep icon bouncing above his head. Interrupting the serene camping trip, MR. I-SPEAK-IN-ALL-CAPS challenges the crew to a fight... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Beast-Man (4800 HP) Considering this wild beast lobs off about 150 HP per hit, this fight will not be particularly easy! Beast-Man sticks to attacking with either Combo techniques or Beast-Fang Cut, a powerful physical attack. If you couldn't guess from his earlier remarks, he focuses much of his assaults upon Ryudo. Cast Diggin' on your party at least twice to boost their defensive power. Elena should utilize offensive spells, and Ryudo with special moves. Keep Ryudo in tip-top shape with Heal and items! EXP: 150 SC: 100 MC: 0 G: 0 ITEMS: None =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After nearly trying to kill Ryudo, the barbarian known as Mareg informs Ryudo that a man named Melfice destroyed his home village, and he plans to do anything to locate him. As it turns out, Melfice is Ryudo's brother! The rest of Baked Plains is pretty straightforward, seeing as how you have a dirt path leading you directly to the exit. However, before progressing to Liligue City, it wouldn't be a bad idea to go through the Baked Plains a few times to gain experience points and coins! <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.5] on the road again [ liligue city ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Ryudo and co. encounter a woman and man "discussing" how the city is plagued with Darkness, and the trio discovers that the Skyway is shut down until the next day. Ah, convenience! Purchase new weapons and threads down at the general store, and then tell the overly excited innkeeper to spend the night. After tasting the "del- icacy," Ryudo suggests visiting Gadan in the morning. On this fine, sunny day, continue south of the inn to stir up a dialogue with a starving young boy, which leads the party inside the engineer's house. Elena, being the inquisitive person that she is, learns from this family that all of Liligue City's inhabitants have suddenly lost their ability to taste food! What's next? A paper shortage? You can locate Gadan's house by proceeding south of where you just left. The insanely obese man demands 10,000G in order to ride the Skyway, so need- less to say, we will need to find some alternate solution! Take Gadan's suggestion, and shove off to the city's church high on top of the hill (switch your compass's destination to Church if you can't find it). Father recommends Elena and her companions to walk up stairs to discover the "truth," which is Liligue City was built upon the ruins of a derelict Granas temple. Ryudo's intuition tells him perhaps another random appenade of Valmar is cooped up somewhere amongst the ruins underground... However, before team can head into the abyss, Mareg is waiting outside, attempting to find the source of the evil scent. Naturally, he joins the party! You can enter the ruins, once you ARE ready, by opening the steel doors positioned by Gadan's house (on the ground). <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.5] on the road again [ liligue cave i ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- Crag Snake 400G Frost Frog 1200G Giant Mantis Healing Herb Mogay Bomb Purifying Herb If you just so happen to be afraid of the dark, examining the torches attached on the wall causes them to light up. Taking the side path near the entrance sends you to a 400G pouch. The dirt tunnel splits a second time by Crag Snake/Giant Mantis party; follow the route the compass points to (north) to land a Healing Herb! Unfortunately, the gaping hole in the ground prevents you from progressing here, so return to the fork and go the other way. Woohoo! Another fork! Head southeast to pick up a Mogay Bomb, but select the northeastern passage to delve further into the cave. And, like the other splits, this next one has one route that leads to an item (dash northeast for a Purifying Herb), while the other is one you want to travel... Now, at the NEXT fork, choose the north trail (the other's a deadend). The following junction, which is the last one, directs Ryudo and crew to a 1200G chest (northwest) and the exit to Liligue Cave II (southwest). <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.5] on the road again [ liligue cave ii ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- Gargoyle 1200G Giant Mantis Watch out! There is an enemy party sitting near where you pop out! Take 'em out, and rob the chest of its 1200G. Enter the hole the compass points to... <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.5] on the road again [ liligue cave i ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- Frost Frog Mogay Bomb Giant Mantis Reflection Ring Beyond the wooden archway are a couple Frost Frogs out on patrol. Examine the damaged wall to pick up a lovely Reflection Ring (now who would leave a piece of jewelry down here?), and take the trail leading north to collect a second Mogay Bomb at the deadend. Pursue the compass to set foot into Liligue Cave II once again! <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.5] on the road again [ liligue cave ii ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- Gargoyle 400G Ghoul Bonds of Trust Giant Mantis Confusion Charm Fire Pendant Flamberge Holy Wound Salve Poff Nut Once again, an enemy party is there to greet you at the entrance! Run in a northeastern direction, snatch the gold bag from the dirt trench, and continue along the stone walkway until Ryudo and the gang stumble upon an outlandish monument. Step down on the switch, and read over the stone column. It tells you to light the appropriately colored candlesticks, so that's what we gotta do! If you backtrack slightly, you discover that two passages have opened up on each side of the wall. First, proceed into the archway on the north wall! This room is ridiculously simple. Trash the enemies, steal the Bonds of Trust and Confusion Charm from the chests, and raise the green orb. Easy, no? Instead of leaving the way you came in, select the other path off to the side, leading you to a previously unopened sector. Cross the tiny chasm, and flip open the dark chest for a Fire Pendant, Flam- berge, and a Holy Wound Salve. Woohoo! The upcoming room contains a puzzle! Did I scare you? Don't worry, it's easy to solve! Shove that mahogany box on the eastern side to position it back into place. Climb the nearby staircase (a Ghoul is hiding within the crate at the top!), and activate the magic red ball to raise a second pedestal. Now, you probably noticed an item stashed in between the boxes and wall...if you REALLY want a Poff Nut, exit the room, and ram that box from the northern side. Anyway, once you are ready, backtrack to the chamber with the monument, and embark into that other gap in the wall mentioned earlier. The final objective, the blue light, resides here. Scale the stairs, engage the Giant Mantis group in battle, and take a closer look at the azure orb. Retreat to the Happy Fun Magic Ball Pillars. Touching the yellow ball causes the wall to shift, creating an entryway to the area's third sector. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.5] on the road again [ liligue cave iii ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Remember, don't look down! ^_^ Not much to do here. Recover and record at the save cone, and then skip into the cave again. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.5] on the road again [ liligue caverns ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Unfortunately, the Seal of Lord Granas is already broken, meaning one of Valmar's many bodily organs is lurking about! Elena discovers the monster, is promptly devoured, and then spewed back out as Millenia. Chase after Godzilla! <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.5] on the road again [ liligue temple ruins ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> And the beat goes on... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= BOSS: Valmar's Tongue (8000 HP), Head (5000 HP), Left Hand (4000 HP), Right Hand (4000 HP) Yikes! You have FOUR targets to deal with here! Although you very well could concentrate on dismantling the head and hands, your time would be better spent on pummeling Valmar's Tongue. It does have the most HP, but the battle ends as soon as its health is depleted! Start off the fight by casting support spells a few times (particularly Diggin') to give Ryudo and company a slight edge. Much of this boss's attacks are fire-based, including Flamethrower, Burn!, and Burnflame, and they WILL put a dent in your characters' HP if you do not pay attention! Diggin' should give some assistance in reducing the damage. Fire everything you got at Valmar's Tongue! Equip Millenia with a Mana Egg (pick the Item command), and have her cast any offensive spells. Burnstrike proves to be very effective! Ryudo, Roan, and Mareg should rely on moves until their SP supplies run out. EXP: 500 SC: 1200 MC: 800 G: 800 ITEMS: Ancient Cuirass, Revival Gem, Book of Wizards =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= After making a couple bad puns, Millenia absorbs power from the beast and reveals a pudgy Gadan lying on the floor. Elena, now back at Gadan's house, explains Valmar can advantage of a person's weaknesses and devour their soul, and, trust me, you will be seeking a lot of devoured souls later! Adjust your compass to the Skyway Station, and hitch a ride! And, as if you didn't see this one comin', darkness enshrouds the scene, sending the airbone vehicle straight into the ground... <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.6] fire in the sky! [ lumir forest, crash site ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- None 400G Lumir Flower Ryudo, Roan, and Mareg rise up from the wreck (without a scratch, I might add!) and take notice that Elena seems to missing from their party. While they are out and about, Elena and Millenia have their first encounter. Head southwest once the group has been reunited. See that squishy snow pile? Your movement speed slows down as you walk through it, making the party very vulnerable to being thrown into battle! To gain a Lumir Flower, trudge the thin pile inbetween the trees, and continue following the path until you come across the chest. While it may not be much, that is the only item so far that can restore MP! You can collect 400G by nabbing the purse situated near the exit to Lumir Forest. <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> <- [7.6] fire in the sky! [ lumir forest ] -> <--<--<--<--<--<--<--<--<--<--<--<--<->-->-->-->-->-->-->-->-->-->-->-->-->--> Enemies Items ------- ----- Big Foot 1200G Insecticide Bomb A save cone can be foun

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